Diablo



Bonus to All Attributes
Bonuses to all attributes can be found on any item, with the exception of the Zodiac bonus. This bonus is found only on rings and amulets.




...of Trouble
-8 to -10 to all
...of the Sky
+1 to +3 to all
...of the Moon
+4 to +6 to all
...of the Stars
+8 to + 11 to all
...of the Heavens
+12 to +15 to all
...of the Zodiac
+16 to +20 to all



Bonus to Strength
Strength bonues can be found on any item, except for "of Titans", which is found only on swords, axes, rings, and amulets.




...of Strength
+1 to +5 to strength
+6 to +10 to strength
...of Power
+11 to +15 to strength
...of Giants
+16 to +20 to strength
...of Titans
+21 to +30 to strength



Bonus to Magic
Magic bonuses can be found on any item, except for "of Wizardry", which is found only on staves, rings, and amulets.




...of Magic
+1 to +5 to magic
...of the Mind
+6 to +10 to magic
...of Brilliance
+11 to +15 to magic
...of Sorcery
+16 to +20 to magic
...of Wizardry
+21 to +30 to magic



Bonus to Dexterity
Dexterity bonuses can be found on any item, except for "of Perfection", which is found only on bows, rings, and amulets.




...of Paralysis
-6 to dexterity
...of Dexterity
+1 to +4 to dexterity
...of Skill
+6 to +8 to dexterity
...of Accuracy
+11 to +15 to dexterity
...of Precision
+16 to +20 to dexterity
...of Perfection
+21 to +30 to dexterity



Bonus to Vitality
Vitality bonuses can be found on any item, except for "of Life", which is found only on rings and amulets.




...of Illness
-9 to vitality
...of Vitality
+1 to +5 to vitality
...of Zest
+6 to +10 to vitality
...of Vim
+11 to +15 to vitality
...of Vigor
+16 to +20 to vitality
...of Life
+21 to +30 to vitality



Bonus to Hit Points
Hit point bonuses are can only be found on armor, rings, and amulets. Not on weapons.




...of the Fox
+11 to +15 hit points
...of the Eagle
+26 to +28 hit points
...of the Wolf
+30 to +40 hit points
...of the Tiger
+41 to +50 hit points
...of the Lion
+51 to +60 hit points
...of the Mammoth
+62 to +77 hit points
...of the Whale
+85 to +98 hit points



Bonus to Mana
Mana bonuses can only be found on staves, rings, and amulets. Not on swords, axes, or bows.




Spider's...
+11 to +14 mana
Raven's...
+19 to +22 to mana
Snake's...
+24 to +30 to mana
Serpent's...
+33 to +39 to mana
Drake's...
+41 to +50 to mana
Dragon's...
+51 to +60 to mana



Bonus to Armor Class
Armor class bonuses can be found on any type of armor. The bonus applies only to item which has the bonus, not the charcter's total armor class.




Fine...
+21% to +30% to armor class
Strong...
+32% to armor class
Grand...
+53% to +54% to armor class
Valiant...
+56% to +65% to armor class
Glorius...
+76% to +90% to armor class
Blessed...
+100% to +110% to armor class
Saintly...
+116% to +128% to armor class
Awesome...
+133% to +149% to armor class
Holy...
+157% to +168% to armor class
Godly...
+173% to +200% to armor class



Bonus to Hit Percentage
To hit bonuses can be found only on weapons.




Brass...
-4% to hit
Bronze...
+1% to +5% to hit
Iron...
+7% to +8% to hit
Steel...
+12% to hit
Gold...
+25% to hit
Platinum...
+31% to +38% to hit
Mithril...
+42% to +58% to hit
Meteoric...
+61% to +79% to hit
Wierd...
+94% to hit
Strange...
+102% to +146% to hit



Bonus to Damage Percentage
Damage percentage bonuses can only be found on weapons. The bonus applies only to the damage the item does, not the charcter's total damage.




Useless...
-100% to damage
Jagged...
+28% to +29% to damage
Strong...
+39% to damage
Heavy...
+60% to damage
Viscious...
+75% to +76% to damage
Brutal...
+82% to +95% to damage
Massive...
+104% to damage
Savage...
+117% to +119% to damage
Ruthless...
+145% to damage
Merciless...
+156% to +160% to damage



Bonus to Hit And Damage Percentage
Bonuses to hit and damage can be found only on swords, axes, and staves.




Clumsy...
-8% to -10% to hit
and
-70% to -73% to damage
Dull...
-4% to hit
and
-28% to damage
Sharp...
+5% to hit
and
+28% to damage
Fine...
+7% to +10% to hit
and
+38% to +50% to damage
Warrior's...
+12% to +15% to hit
and
+51% to +65% to damage
Soldier's...
+16% to +20% to hit
and
+66% to +77% to damage
Lord's...
+21% to +29% to hit
and
+83% to +95% to damage
Knight's...
+32% to +40% to hit
and
+97% to +108% to damage
Master's...
+41% to +48% to hit
and
+113% to +123% to damage
Champion's...
+70% to hit
and
+134% to +139% to damage
King's...
+77% to +100% to hit
and
+153% to +174% to damage



Bonus to Resist All
Resist all bonuses can be found on any item.




Topaz...
+11 to +13% resist all
Amber...
+16% to +20% resist all
Jade...
+21% to +30% resist all
Obsidian...
+31% to +40% resist all
Emerald...
+41 to +50% resist all



Bonus to Resist Magic
Resist magic bonuses can be found on any item.




White...
+10% to +20% to resist magic
Pearl...
+21% to +30% to resist magic
Ivory...
+31% to +40% to resist magic
Crystal...
+41% to +50% to resist magic
Diamond...
+51% to +60% resist magic



Bonus to Resist Fire
Resist fire bonuses can be found on any item.




Red...
+10% to +20% to resist fire
+21% to +30% to resist fire
Crimson...
+31% to +40% to resist fire
Garnet...
+41% to +50% to resist fire
Ruby...
+51% to +60% to resist fire



Bonus to Resist Lightning
Resist lightning bonuses can be found on any item.




Blue...
+10% to +20% to resist lightning
Azure...
+21% to +30% to resist lightning
Lapis...
+34% to +40% to resist lightning
Cobalt...
+41% to +50% to resist lightning
Sapphire...
+51% to +60% to resist lightning



Bonus to Damage
Damage bonuses can be found only on swords, axes, and staves.




...of Quality
+1 points to damage
...of Slaying
+6 to +8 points to damage
...of Gore
+10 to +11 points to damage
...of Carnage
+13 to +16 points to damage
...of Slaughter
+17 to +20 points to damage



Attack speed
Attack speed increasers are found only on weapons.




...of Readiness
Quick attack
...of Speed
Fast attack
...of Haste
Fastest attack



Hit recovery
Hit recovery increasers can be found only on armor, rings, and amulets.




...Balance
Fast hit recovery
...Stability
Faster hit recovery
...Harmony
Fastest hit recovery



Damage From Enemies
Only armor contains suffixes that can reduce damage from enemies. With the exception of unique items.




...Health
-1 damage from enemies
...Protection
-2 damage from enemies
...Absorption
-3 damage from enemies
...Deflection
-4 damage from enemies
...Osmosis
-5 to -6 damage from enemies



Fire Hit Damage
Only weapons can be found with fire hit damage.




...of Fire
1-6 fire hit damage
Flaming...
1-10 fire hit damage



Lightning Hit Damage
Only weapons can be found with lightning hit damage, with the exception of a unique items.




...of Shock
1-6 lightning hit damage
...of Thunder
1-10 lightning hit damage
Lightning...
2-20 lightning hit damage



Light Radius
Any item can be found that alters your light radius.




...of Darkness
-40% light radius
...of Light
+20% light radius



Miscellaneous
These can be found on a variety of items.




...of Thieves
Absorbs half of trap damage
...of
Hit steals 3% life
...of Blood
Hit steals 5% life
...of the Bat
Hit steals 3% mana
...of the Vampire
Hit steals 5% mana
...of the Ages
Item is indestructible


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